This little film was the result of my decision to learn Blender 2.8, and for my love of coffee. It is such a fantastic piece of software that I fully intend to keep moving forward with it as my main tool for 3D content as well as some 2D.
Everything was rendered using Eevee. I wanted to see what I could accomplish with it after seeing what other people have done. The specular noise would most likely go away with a higher sample count, but that would make the render times longer than I wanted. This project was basically one big experiment and is definitely not optimized for real-time rendering.
I used Substance Painter for the coffee bean and plant stem textures. Substance Designer was used for the burlap, mint leaves, and for the dirt textures. All other textures were created inside Blender 2.8. However, the floor texture is from https://texturehaven.com.
Music provided by RFM: https://youtu.be/8I57v3K1F00